iOS vs. Android App Development: Choosing the Right Platform

Posted by Raul Smith
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Nov 21, 2025
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For years, I've helped founders and product teams choose between iOS and Android, and I've found that the argument nearly never starts where they think it does. Most teams look at cost first. Or time limits. Or go all the way around the world. But the real choice is often decided long before any of those things happen. The process begins when a group of people begins to consider who the user is and what they should experience.


Working across mobile app development Los Angeles. I've met folks who produce apps, health businesses, media companies, and financial companies. Different industries, budgets, and pressures are all different. But the same worry comes up every time someone reaches to this point. Choosing a platform appears like choosing the product's identity.


I used to think that the best way to find the solution was to look at other ecosystems. I now know that it comes from observing the product breathe.

The Afternoon When the Answer Came to Light Without Any Technical Details

I remember one warm afternoon in a studio loft that looked out over Sunset Boulevard. Two people who made things showed me a prototype of an app they had been working on for months. People in the room were clearly quite excited. The way they talked, the way they moved their hands, and the way their eyes lit up as they talked about the experience they wanted people to enjoy.


One of them put a lot of emphasis on being right. He wanted conversations that were direct, deliberate, and even emotional. The other one was about how far it could go. She talked about how she met people from other devices and economic backgrounds, which made the initiative more open and less closed.


While they were chatting, I learned something important. They didn't say anything about frameworks, languages, or build pipelines. They weren't even thinking about how the technology might work together. They were trying to figure out how to say it. Beat. Quickness. These are emotions. And emotional features almost always work with mobile.


I didn't say anything right away, but I knew what to do before I even touched a diagram.

Watching How People Touch a Screen Tells Me More Than Any Document

A few days later, I went to a tech startup for media in Culver City. They were fighting over the same thing. Their team picked iOS because they wanted things to stay the same, but they were worried about moving to other nations. During a break, one of the designers opened the prototype on both an iPhone and a Pixel. I watched him use both gadgets without telling him what I saw.


He made swift, purposeful movements with the iPhone. The Pixel changed the way he moved. They became more receptive to new ideas, more flexible, and even a little silly. It wasn't about how well they worked; both builds were OK. He changed the way he thought. And attitude is the secret language of designing a platform.


That day taught me something that I still tell founders today: if you don't think about how a device makes your user feel, your choice of platform will always feel like it's missing something.

How Los Angeles Changed My Mind About Platform Identity

Los Angeles has a strange way of making people think differently about mobile experiences. It could be the creative energy. It could be because there are a lot of different industries involved, such entertainment, health, gaming, sustainability, and logistics. For whatever reason, I've seen that teams here think more about their brand when they pick a platform.


They don't just ask, "Where should we begin?"

They want to know, "What part of our product fits?"


I once talked to a fashion-tech startup on Melrose who stated her app "felt like an iOS product" even before she written any code. She told me it was like a series of separate emotional beats, with clean pauses, quiet transitions, and movement that seemed planned. She talked about how she felt, not how she appeared.


But she was right. That gut feeling was enough to decide the overall course of the endeavour.


A few months later, I encountered a wellness startup in Santa Monica. They chose Android initially because their clients wanted a lot of different devices at different price points that were easy to use and could be customised to match their needs. They didn't want their software to seem too professional. It was meant to feel like it was for you. Able to change. Open.


The more I listened to these teams, the more I understood that a comparison chart will never tell you which is better: iOS or Android?

Evening Walk That Changed How I Explain the Decision

I walked around Venice Beach with the app's creator one night while we tested it on an iPhone and an Android phone. The beach had that familiar shimmer that makes everything feel like a movie. The sun was low in the sky.


He held both gadgets and shifted between them as we moved. I didn't pay attention to the app; I paid attention to his hands. He held the iPhone tightly and moved it exactly how he wanted. When he held the Android, his movements got softer. He kept scrolling. He went deeper into the menus. They didn't know about the difference. It was normal.


He stopped and looked at me.

"Why do I use them in different ways?"


That question sticks with me.


I informed them that electronics change how people act long before apps come around. iOS encourages clear lines. Android encourages free exploration. There isn't a better one. They're merely different ways to see things.


If you know how people use a device, picking a platform is less about strategy and more about making sure everything works together.

Choosing a Platform Means Choosing a Type of User

At some point in every project, I stop thinking about the features and start thinking about the type of consumer the product naturally attracts.


Some clients want a well-planned, branded, and unified experience, which is what iOS delivers best.

Some individuals desire Android to be customisable, open, and able to change the app to match their needs.


People think that picking a platform is a matter of the market. I learned that it's a behavioural one.


When I help teams in Los Angeles create mobile apps, I help them understand how their users feel. Who is this person? What position do they hold their phone in? What do they think about when they start an app? What motivates them? Why do they move more slowly?


They usually know which platform to employ by the time they're done talking about their user.

Why Building Both Platforms First Is the Temptation That Breaks Teams

A lot of the time, people who start a company ask me if they should launch on both platforms at the same time. I want to. They don't want to leave anyone out. They don't want to seem like they're missing something. But making both platforms from the beginning takes away from their main goal. The experience gets less strong. The speed drops. The emotional sharpness is fading.


When I see that happening, I tell them that just because they start on one platform doesn't mean they can't do anything else. It's a way to find out who you are. It's a chance to make little changes to the product's heartbeat before moving it to a new environment.


Good apps don't hurry to get to every platform.

They become used to them.

The Choice That Matters

I've seen teams fail, prosper, change course, and start over for years. Now I know something I wish I had understood a long time ago:


When you select between iOS and Android, it's not about ecosystems.

It's about being truthful.


Being truthful about who the user is.

Being honest about what the app needs to convey.

Being honest about how the team grows on its own.


When those facts line up, it's clear what to do without even glancing at the features.

One More Thing to Think About Before You Make Your Choice

Every platform is different.

Every item has a rhythm.

People expect different things from the devices they use every day.


You should not aim to attain the wider market or the cheaper build.

You need to make sure that the platform is right for the experience.


After then, you can't choose the platform anymore.

It makes sense as the beginning of the story you wish to convey.

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