The Future of Gaming Belongs to Cloud-Based Platformsby Joseph Ricard Director
Gaming has been one of the world’s fastest-growing sectors in recent years. The gaming business has always been at the forefront of innovation and growth, from the days of playing Tetris on the computer to integrating AI in GTA5.
Cloud computing has contributed a new chapter to the world of gaming.
Cloud computing has revolutionized video streaming services and spawned behemoth companies like Google and Netflix. YouTube, a classic example of a cloud-based platform, has scaled tremendously in the previous decade to deliver a superior video streaming experience.
According to a survey by Research and Markets, the worldwide gaming market was valued at $167.9 billion in 2020 and was predicted to reach $287.1 billion by 2026, rising at a CAGR of 9.24% between 2021 and 2026.
Cloud gaming, on the other hand, is still in its infancy. Cloud computing in the gaming industry has allowed companies like Microsoft to make enormous strides toward the advancement of AI in the game sector.
Microsoft unveiled the newest changes to its Xbox Game Pass subscription services ahead of its Xbox and Bethesda Showcase. Microsoft is on course to acquire a larger share of the gaming business by growing the number of screens, including smart TVs from third-party manufacturers, and adding its own streaming devices.
It intends to use the cloud to offer an Xbox cloud gaming subscription service to devices with lower processing capacity.
Through a beta version of its Xbox Cloud Gaming service for Android and iOS devices.
Let’s take a look at the companies that are working extensively in the cloud gaming industry
When Google introduced its cloud gaming service Stadia a few years ago, it was regarded with skepticism. It was billed at the time as being capable of streaming 4k resolution video at 60 frames per second to players via the Chrome browser, Chromecast, and Pixel devices via the company’s many data centers.
Tech experts, on the other hand, claimed that the streaming experience was inferior to that of a home console.
Stadia, on the other hand, was only the start of a new gaming era.
Amazon Luna, a cloud gaming platform, was released in September 2020, for FireTV, smartphones, tablets, and PCs. Luna is another cloud-based video streaming service. Microsoft xCloud and Google stadia are among their competitors.
Luna is reported to include Twitch, a prominent video streaming platform that allows gamers to broadcast and game at the same time, in addition to 4K support at 60fps.
Amazon Luna is based on Windows servers and NVIDIA GPUs on Amazon’s AWS cloud computing platform, making it simple for developers to adapt their existing games to Luna.
With the latest Game Pass Subscription expansion, Xbox is collaborating with TV manufacturers worldwide to integrate the Xbox experience onto internet-connected televisions without the need for additional hardware.
It also looks into new Xbox Game Pass subscription options, which will allow more people to play immersive games across many devices.
Microsoft is now upgrading its data centers across the world with Xbox Series X hardware in order to improve the gaming experience by allowing for faster load times, higher frame rates, and the ability to play Xbox Series X|S optimized titles.
Later this year, Xbox wants to integrate cloud gaming directly into the Xbox software for PC bringing it into line with their console experience and allowing people to sample before they buy.
While cloud gaming is still a notion in its infancy, it represents the gaming industry’s future.
It won’t be long until more companies turn to cloud gaming to provide their customers with a seamless immersive gaming experience.
Created on Jun 29th 2021 13:22. Viewed 92 times.