Trion provided GamesBeat with early access codes for the game, and I've
been playing the game on and off since Sunday. The two pirate king game can
also be accessed via Adventure mode. The patch is currently undergoing
some testing, and players have already noticed a peculiar special item
in it – Boyarsky's Chip, a special Legendary gem that players can craft
into their socketed weapons.
But
what to make of a game that borrows elements from both Diablo's
action-RPG perspective and World of Warcraft's MMO template? After
playing up to level 25 (which I estimate to take about 12 or so hours), I
definitely feel Warcraft's influence a lot more than Diablo's, and I'm
not sure that's a good thing. The first few minutes of Devilian
definitely emanated a strong Diablo vibe. I went with the Cannoneer
because when in doubt, I tend the pick the class with guns. The chip's
description talks about an underground vault discovered by old man
Boyarsky, and reflects damage to attackers, as well as a Taunt for the
primary skill of the player. Each class has a unique character attached
to them, and you can't pick your race (and in Devilian's case, your
gender). The classes themselves map pretty closely to the standard RPG
archetypes: the Evoker channels spells like a mage would, the Berserker
takes lots of damage and builds up a rage meter like a warrior, the
Shadowhunter has the versatility of a monk class, and the Cannoneer
excels at dealing high damage from afar, like a hunter or archer. The
aesthetic of all these characters (and the game as a whole so far)
didn't seem to sway too far from the average fantasy color palette, and
none of the classes jumped out at me initially.
They jump ship. Find
out how to save your bacon on this free research-based webinar with
Insight's Andrew Jones. Customers don't just get irritated when you
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