Talk about the awareness of runningescape gamesby lowes Emily Consultant Talk about the awareness of runningescape games
One thing I would like to mention about the grind is the initial three developers who started the game did not have the plans laid out on how pacing and content would be implemented. They chose an unintentionally arbitrary quantity "99" as the top amount of skill in each area with the notion of that being so high, OSRS gold would be impossible for anyone to reach this in any appreciable amount of time, and due to reasons like being completely uninspiring, rendering it useless.
To their astonishment, not only did people get some skills to 99, but many started to look for ways to hit the exp skill cap (because it takes experience to level up and any experience beyond level 99was worthless in the moment). The problem is that each skill was quite different in regards to their hours of exp. Their "99" max level placeholder "not being reachable" was actually used for that skill Prayer (this skill never was able to be reached at the 99th level, not until before when the Runescape 2 version of the game came into being). The other skills like Cooking were much simpler to acquire to level 99.
This paradigm gave rise to the first prototypical venerations among players (basically being one of those things players saw as a driving purpose of the game and something that many players would try to attain, as it typically brought admiration and respect when other players would learn of your capabilities). A lot of players playing today consider such admiration almost stupid because most people today would believe that you're a "fucking nerd". Because the time investment is what makes all other MMOs look like a joke.
The ideas of alts or similar types of accounts (while initially being contrary to the rules) were not something that people considered because the primary account was extremely challenging to "max out" (as I said that no one was able to do this in the original iteration of the game). There were alt accounts, but they were more along the lines of curious offshoot sort of accounts. They referred to themselves as "skills" where they attempted to keep the basic Overall Combat Level of 3 (this is the level the game starts you off on, while the max maximal combat level was 123) But they tried to keep this level at 3 while having their non-combat skills as high as possible.
What would appear to be an average player, from a face basis, is actually an extremely dedicated player who attempted to avoid fighting while gaining skills that required lots of effort even at a general level. This was seen as amazing and continues to be up to this day. I can imagine (I had to leave a while back but this was more impressive in the days, when If you happened to run into some monster who was threatening you, you had to go through three rounds of back and forth attacks against the monster and, if you killed the creature, you were obliged to exp, which would force an increase in exp, and you also buy OSRS GP, which was very common in the beginning when you're at level 3).
Created on Jul 10th 2022 19:35. Viewed 92 times.
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