Prior to the merge, solo players were often left behind, with guilds
being the most prominent for the end-game my pirate content (especially since the
open-world style helps foster the need for a guild to do a lot of the
content). Meanwhile, another drama is now ongoing on One Piece Online's
official forum. "P2W discussion is currently moderated in the One Piece
Online sub-reddit.
If
you still see this post about an hour later, it may have been caught
within spam guidelines and the thread will remain as a deleted topic.
We're sorry we have to do this, our goal is for more unique discussions.
After all, it's a common occurrence with games that a large group of
players will join a new game, play for less than a month (this is
especially true with subscription-based games, where they will play for
the “free 30 days” and then leave), and move on to another game. "Our
goal was not to censor topics," they write, blaming statements like "any
new threads asking about the game and if it is P2W will be removed
automatically" they made earlier this week on a poor choice of words. A
huge change that has come to One Piece Online to help solve this (though
it's worth noting that it's still under evaluation and can be changed)
is making houses and their surrounding areas immune to PvP. Having
server mergers is, therefore, something that happens pretty frequently
in the MMORPG world – an influx forces more servers to be released,
followed by a loss of players, leaving some of the less popular servers
feeling a little desolate at times, which ends up pushing the idea that a
game is dead, causing a bigger loss of players.
A big problem more
casual players had with the game is that they couldn't visit their
houses due to being in a hostile zone (essentially, hostile zones have
always been seen as bad housing areas, since guilds would often camp
them for kills).
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