More Steps of Faith-likes or territory-style objective Cheap FFXI Gil

Posted by Zifeng Peng
2
Sep 15, 2015
186 Views
I'd just like to see more WASD/L-Thumbstick action in general. Or at the very least I'd like to see the devs explore new formats of instances a bit more.
 
While it is both an MMO and a Final Fantasy XIV game, the game sometimes still feels too robotic for what it is. There's something kind of immersion-breaking about dungeons, like every beast-tribe was given the same manual and built their lair around a Trash Exit template. It's not so much that I want dungeons to change their ordering, but more like I want different categories of challenges to be expanded upon. More Steps of Faith-likes or territory-style objective Cheap FFXI Gil .

Or I would like to see rearrangements in existing dungeons where the enemy spawns are altered to accommodate or test nonstandard party compositions where only two of the three parts that make the trinity are present with a 1:3 or 2:2 split. Enemies will be swapped or have their HP/Damage pulled accordingly to how much damage the set up should be able to do and how much they should be able to take. At the very least it would make a strong solution to the ceaseless DPS-queue issue.

But then again this is coming from a guy that values a healthy mix of gameplay concepts over getting as many tokens a day as possible. If every idea I had made it into the game, many would be rendered dead by efficiency junkies. possible. If every idea I had made it into the game, many would be rendered dead by efficiency junkies.






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