Learn Lots Of Things While Having Fun -Banking Simulation Games
Games are part of the newly developed field of education, focused on
advanced technology and entertainment elements. Because of their ability to
increase visualizations and challenge the student's imagination, they were seen
as good supplements to help the learning processes. They can improve education
and training programs and initiatives considerably. A computer game is
introduced that places the player in the shoes of the governor of the central
bank. The game is a stochastic simulation of a typical reduced form macro
model, and the player interacts with the banking business simulation game by controlling
the interest rate.
To add on, the banking simulation game was
designed with two goals in mind: First, the game provides a simulation of the
monetary authority's decision problem which is quite realistic in many
respects. The consumer will agree on the correct interest rate based on very
limited information which is not perfectly reliable. The shocks that reach the
economy cannot be measured by the user and must seek to infer them from the
time series available to him. Their decisions communicate in complicated ways
with a simulated virtual economy, and the consequences of these decisions are
mostly only apparent with a significant lag, much as they are in a real
economy. Second: the best business banking simulator game offers an
alternative to the normal curve-shifting exercises that we normally do in the
process of beginning economics. Instead of examining the consequences of shocks
and policy interventions in a comparative static way, the consumer faces a
constant flow of shocks and observes the complexity of their policy decisions
over time. The stochastic simulator can be a valuable complement to the
traditional teaching method by offering a different view.
Moving forward, the banking simulator game is quite versatile because
people can customize several aspects of the simulation model. But sadly, there
are also significant limitations to the game. Firstly, it cannot respond to
systemic fiscal policy. As such, the model cannot be analyzed for any
relationship between fiscal and monetary policy. Second, it closes the virtual
economy of MoPoS. No foreign linkages or volatile fluctuations in exchange
rates make life difficult for the monetary policymaker. Banking simulator
games are not meant to replace a monetary policy analysis along more
traditional lines. It is a compliment, not a replacement. It offers a hands-on
understanding of the issue of monetary policy decision-making. But the biggest
advantage, at the same time, is that students can learn and have fun.
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