In most Buy more MaplestoryM Mesos get more free on mmogo
How can you enjoy Kanna in sport? Can you use a Kanna today, after these equilibrium changes? I only want to MaplestoryM Mesos share a few of my ideas about Kanna skill:From its orignal concept Kanna is intended to be a bossing mage. Which offered some aid to boss fights by means of its barriers, sakura's falling healing and its own two binds. But time has past, the match has grown and Kanna still feels a bit from a char stuck in the past. A reason maybe its scaling became really powerful from Haku's Blessinig.
In most situations where you require healing the boss is often not not close enough to use to cure or in particular bosses its giving damage reflect. Downsides of Sakura Falling now is its high mana cost, high delay upon using ability and very modest hitbox for your celebration to generate use of this heal.Suggested change: Reduce cooldown, be able to heal while not needing to strike a boss/mob and reduce delay and mana price.
With the debut of attacks from good price bosses only doing mended harm or % HP strikes this ability became quickly outdated. Kanna has no protection against such attacks, where many other classes have HP protection skills or skills giving iframes, which makes you able to ignore damage for a short while. By making this barrier perform on % HP strikes as indicated in the article above I believe this skill can once more florish!
In the first days of Kanna, two bind skills where quite handy and you could stack them up giving additional bind duration. With the release of 5th job which you cannot stack binds and also a bind skill has been introduced as coMMOgon ability from a node. Another issue with this skill is that if you cast it, you cannot go for approximately 3s making you vunerable for attacks, often at Magnus you get struck by one of its meteors and you also death.
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