Articles

Gamification and It's Use in Education

by Shantanu C. Mages Institute - Game Designing, Graphic Designin
Gamification can be defined as the typical elements of playing games. It includes scoring points, competition with other members in the same interface and setting up goals to score. It can be used in education to focus on self development and education. It is a set of activities and processes to solve problems by applying the characteristics of game elements. Gamification can be used in the education industry to make the student focus on self evaluation.

Gamification in the education market


Gamification expresses the enormous swing of employing mechanics in games and non-game environment. Through gamification, the students will get attracted to studying particular subjects like mathematics and science. Games increase interest in education and learning. They well learn about certain subjects through the games. It is one of the best online marketing techniques. Gamification will promote educational websites. Moreover, the experts of the game theory say that gamification needs careful marketing and promotion as per the genius characteristics of true game lovers. Little addition to the system of points does not make meaningful interactions with the game.

Educational impact over Gamification

Gamification in education may advance the processing of the brain to the new and updated information in different fields. These are facilitated by various general aspects of lessons in the gaming course, with the presentation of audio-visual, short time-lapse, and simplified information. In the context of education, the way of using the elements of the games in a non-game context is to motivate the student in changing classroom cultures. The student can learn at home through games. They can play games from anywhere and learn about the subjects. Elements of the game, such as feedback and earning badges for finishing the challenge successfully, are strongly influencing the interest of students in games as well as education. Moreover, some of the researchers suggested that the attention span in a human being has come down nearly from 12 to 8 seconds. This major change has attributed to the modern digital revolution; besides this, many beneficial effects including faster reacting time also increase the ability of a person to do multiple tasks at a time. Further, this component of social gamified learning leads to load various benefits on the brain function.

Use of gamification

Gamification helps in promoting new ideas of interacting with different types of problems in education industry. The student can focus on self evaluation. They can prepare for exams through quiz games and puzzle games. They can learn from home only. Gamification made it easier to learn on real-time environment.

The evolution of games brought out real life experiences for kids. Gamification helps people with disabilities to learn different types of courses and add to varied levels of competing with others. There are a number of people who works on this technology to bring out the best of it. Gamification promotes easy learning and quick learning. By playing online games, students can learn a lot about current affairs, general knowledge, Mathematics and Science. It increases competitiveness in mind. It also increases common sense in students. Gamification is very much needed in the educational industry to bring out changes in the classroom culture.

In the IT industry, gamification gives large scope to employees. This employee benefits the other part of the world to present this different type of games. They develop several types of games based on need and earn a lot. Gamification gives a lot of profit to gaming industry as well as education industry. Further, gamification in schools and colleges help students to do different types of useful courses.
 
Gamification is very useful for e-learning. The different mechanism which is implemented in the learning process helps to understand the educational content well. This motivates the students to interact in a friendly and competitive way. In the education industry, there is huge need of gamification. It is also important to promote it well.


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About Shantanu C. Freshman   Mages Institute - Game Designing, Graphic Designin

15 connections, 0 recommendations, 47 honor points.
Joined APSense since, January 9th, 2017, From Singapore, Singapore.

Created on Feb 15th 2020 01:32. Viewed 390 times.

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