3 Mistakes to Avoid when Developing an Android App
With around 2.5 million apps already on play store, the margin for making mistakes is too small. Unlike the times of desktop software development, when users would easily forgive the developments teams for any technical problems for the lack of options or resources, the market for android application market is far too full with options. That means users have the freedom to shift from one app to another, that too within a fraction of second, the moment they feel the need. The need could either arise in the form of bad UI experience or other technical faults within the app. Android application developers today are doing their best to churn out any possible feature that might have the potential of ruining their product for users. That means when you are on with your application’s development process, not only you should focus on functionalities that you should provide to enrich your users’ experience, but also on what you should avoid that might result in dwindle your user base.
So, let us have a look at three mistakes that you should avoid when developing an android application for business.
1. Making Apps not Designed for Low Bandwidth
Even when the number of the geographical location covered under high bandwidth has increased significantly since the last 5 years, there are still places, and people, working with low bandwidth connections. Those who choose not to, have to give higher prices for faster connections. In any case, android application developers shouldn’t assume that people will choose to use their app if it’s good, even if they have to the extra amount to their internet service providers. During development, try conducting good deal of research regarding the average bandwidth your target users work with.
2. Features that Drain too Much Battery Life
Every smartphone Ad nowadays boasts of its battery life, among other things. That’s because nobody wants a smartphone that asks for a recharge after every 2 or 3 hours. Try not adding features that run in the background when an app is closed, consuming power and other phone resources. Because apps that drain too much of phone’s resources unnecessarily get red marked by users one day or the other, and run under risk of getting uninstalled.
3. Not Supporting Older Versions
Android devices get at max two OS updates throughout their lifetime. That means android application developers developing their latest application shouldn’t ignore previous versions of Android OS. That way you can ensure that a maximum number of people can have more of your application. But don’t fall for developing for versions that are too old. Try not going for OS versions that were released more than 4 years ago from the present time of development.
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