What's Worth $412 Every Second of Every Day..... - May 19th 2024 01:34

About our Business

Online Games of Skill...

ONE in TEN people you  know is doing it RIGHT NOW.

In just 36 months, that could be SIX in TEN…and whether you are cashing in on it or not, they will be there, playing games online, night and day, 24/7


The online games sector has been identified as the next step in the evolution of online entertainment, and people of all ages, from all over the world, play in their millions.
And within this sector, “casual skill-based games” rank as one of the most popular
pastimes.

THE WAYS TO FORTUNE

You can see that the market is out there and that uVme captures several different online megatrends in its delivery...

..."Now how do I make money from it?"

We have created a powerful, unique business with which you can earn money in many
different ways.

Our income is generated from the Internet and as we all know, the Internet never sleeps.
While you're in bed, there is always somebody somewhere spending money.
Remember USD$164 per second, of every minute of every day.

The uVme business gives you the potential to unlock this market and earn money, even
while you sleep. It is a truly unlimited opportunity; it doesn’t get any better than that.
It has been perfectly balanced throughout, to give everybody the maximum potential
for rewards.

So you can, from day one, earn a full-time income and realise that money instantly.

But why online games?

That’s easy, the online games sector is growing FOUR TIMES faster than the Internet
overall. And just think, it has grown as massive and as rapidly as it has WITH NO
TRADITIONAL ADVERTISING!
Online games are not advertised on TV, in newspapers,
in cinemas or on billboards, yet the audience is getting bigger and bigger. 

In fact, there is almost no one that is not included in this market. Worldwide, it is
forecasted to grow from USD$5.2 billion in 2007 to over USD$13 billion in 2011...

 In other words, USD$412 per SECOND  ...every minute, every hour, every day. 

...JUST BY WORD OF MOUTH.
Game networks have grown due to word of mouth. Players want to play a game with
a friend or the players recommending games to other players, who in turn do the same.

It’s viral.

If online games are growing this fast WITHOUT advertising, just imagine how widespread
they will become now that big “Fortune 500”, blue-chip and major TV networks are getting involved.

Who’s playing these games?
Is it teenagers playing at home? Far from it. Consider this fact: the International Game
Developers Association’s “Casual Games Market Overview” reported that casual gamers
tend to be BOTH WOMEN AND MEN between the ages of 35 and 65, with a slight demographic
skew towards women.

Why Social Networking?

Integrating social networking gives your business the power to spread virally, around
the world.

You can see on the “Why Instant Messaging?” and “Why Online Games?” pages just
how huge this market is, and how fast it is growing. But there’s another powerful hook
in your new business: its social networking aspect.

Why Instant Messenging?

You’ve seen how exciting and massive the online games and social networking markets
are... now add into the mix the delivery of these platforms through a web-based instant
messenger (IM)!

The benefit of IMs is their ability to list all of your contacts, see when they are online,
and send them short “chat” messages that pop up on their screen INSTANTLY, as soon
as you send them. So it’s like having a text-based, live conversation. 

You will probably have heard of some of these:

  • Windows Live Messenger: 155 million total users (April 2005)
  • Yahoo! Messenger: 22 million users (September 2006)
  • AIM: over 100 million total users (January 2006)
  • Jabber: 90 million users
  • ICQ: 4 million active users (September 2006)
  • meebo: 1 million users (October 2006)

More than half the UK population regularly uses an IM to stay in touch with friends...

In a business sense, the advantage instant messaging has over email is that you can see
when contacts are online, and you can get a message to them immediately. With email,
they have to be running their email application, and even then there may be delivery
delays, or they may not check their email very often. You never know whether somebody
has got your message. There are also all the junk-mail and “spam” filters that make
delivery of your email unreliable!

Because of all of its advantages, instant messaging is set to be the fastest-growing
communication medium in history; it is growing twice as fast as email did.

With uVme, you not only get an IM, but also it can automatically collate all of your contacts
from various programmes such as Yahoo! Messenger or Windows Live Messenger, AIM
(AOL’s IM) and Google Talk, that you may be using...

...AND IT IS WEB-BASED!

That means that instead of being a standalone application that people have to download
and install, this IM runs live on your uVme web page. Instant messaging has never been
used like this before.

How will it all work?

As soon as anybody goes to your uVme web site, they will automatically be logged in to your IM.
Even if they are not a member, they will be logged in as a “guest”, and will appear to you
as an online guest who is looking around your site. You can then instantly greet them
and offer to answer any questions they may have…and challenge them to play a game,
which helps them to fully understand the business!

And because all of your existing contacts from other IM clients are added, you have a
ready-made rolodex of potential business partners that you can invite to play games,
instantly!

Even better, you will be able to use this tool wherever you login, from anywhere
in the world
— on any computer in your office, Internet café or a friend's PC — and so
can all of your business partners! Because it is web-based, it bypasses pitfalls such as
not being able to download or install software on public/office computers.

Wherever the web can be accessed, so can your uVme business!

 



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