This Albion Online Is Heading In The Right Directionby Dongdong Xu Game Gola
I just think RISK vs REWARD is what makes full loot PvP great. But you have to have a baseline for the risk. There has to be a foundation. And I think that starts in the yellow zones. Even a T4 mob should yield something for everyone no matter how small. Then as you go into the red and the black it should ramp up. For a new player the fame should be good in the low risk areas by buy Albion Online Gold. For an established high level player it should be next to nothing in low risk areas, yet still should yield something.
The way things stand the game shuts down the T7 players in bulk. This maybe solved by simply increasing the map size but there is no guarantee. A hard guarantee for players to continue to play the game and wanting to come back tomorrow means you should be able to keep progressing. Even the solo player should in the least have the option to farm the yellow all the way even if it takes literal years of grinding. That keeps people coming back to the red and the black searching for a faster return of fame for their time spent. But also takes the worst player to ever PvP, who has no clan, and is completely out of resources and means of survival, and gives them the ability to continue on until good times once again befall them
I'm in T8 and all I can farm is T7 mobs. Even if there was a T6 hell gate it would be useless to me. Even after this update I will still only be able to farm T7 mobs. This is why we want higher tier mobs, we want something else to do. Farming Morgana mobs for fucking hours is the most boring and aggravating experience once you add in the Albion Online Silver that there isn't enough for everyone and unfair PvP is in the mix. If there was higher tier hellgates, people like myself would be able to farm T7 mobs while possibly encountering a fair PvP fight because no one is going to stroll into a T7 hellgate with 4.2 gear on and it will be an even number fight.
Created on Jan 16th 2016 02:33. Viewed 950 times.
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