They have different plans for the available weapon options in PSO2
If I am reading it right, it looks like Inventory Expansion doesn't continue, but Phantasy Star Online 2 Meseta Storage Expansion does." All"Storage" information such as expansions, but excluding the"Alliance Storage", and"Meseta Storage", will probably be shared" I'm very concerned about the"skill tree improvement" one being recorded as"serves a different function" from the update. Just because so much we understand mags have no stat advantage today. My main concern is they are going to strip out major components such as the skill trees and subclassing and be just like every other MMO out there today emptiness of alternatives. Edit: I understand this could be innocuous as it could mean they are just different abilities or certain classes may not be 1:1, but I keep worrying we're likely to have yet another WoW or FF14 on our palms where they gradually cut everything that isn't cosmetic from this match.
You are not going to have a really major set of level capped classes in NGS like you do in PSO2, none of that is moving in any way. NGS is going to get new classes and thus new skill trees or differing progression elements entirely so obviously it"serves a different purposes".
They have even said camos for firearms which"do not exist" in NGS can't be utilized which suggests that they have various plans for the available weapon options in NGS. He skill tree system needed an overhaul anyway. It's rife with"you must pick this or you completely f'd your tree up", and united with not being able to reset unless a particular event handout or paying to an additional, generates a a situation where everyone needs to be the same construct. It's an illusion of freedom and there are very many methods to better balance a development system with legitimate progression options that actually help you differentiate your personality without making yourself legally inferior.
The more likely scenario based on information we have been given and what we've seen in the trailer is courses will differ and thus ability trees won't be exactly the same in NGS. For instance the player in the trailer is viewed comboing assault rifle and sword.
You are not going to have a major set of level restricted classes in NGS such as you do in PSO2, none of this is transferring at all. NGS is going to get new classes and thus new skill trees or differing progression elements entirely so naturally it"serves a different functions". They have even said camos for firearms which"do not exist" in NGS can't be used which suggests that they have different plans for the available weapon options in NGS.
The skill tree system had an overhaul anyway. It's rife with"you must select this or you totally f'd your tree up", and combined with not being able to reset unless a special event handout or paying for an additional, generates a a scenario where everyone needs to be the exact same build. It is an illusion of freedom and there are very many ways to better balance a progression system with valid progression options that actually help you distinguish your character without buy PSO2 Meseta making yourself legally poor.
You are not going to have a really major set of level capped classes in NGS like you do in PSO2, none of that is moving in any way. NGS is going to get new classes and thus new skill trees or differing progression elements entirely so obviously it"serves a different purposes".
They have even said camos for firearms which"do not exist" in NGS can't be utilized which suggests that they have various plans for the available weapon options in NGS. He skill tree system needed an overhaul anyway. It's rife with"you must pick this or you completely f'd your tree up", and united with not being able to reset unless a particular event handout or paying to an additional, generates a a situation where everyone needs to be the same construct. It's an illusion of freedom and there are very many methods to better balance a development system with legitimate progression options that actually help you differentiate your personality without making yourself legally inferior.
The more likely scenario based on information we have been given and what we've seen in the trailer is courses will differ and thus ability trees won't be exactly the same in NGS. For instance the player in the trailer is viewed comboing assault rifle and sword.
You are not going to have a major set of level restricted classes in NGS such as you do in PSO2, none of this is transferring at all. NGS is going to get new classes and thus new skill trees or differing progression elements entirely so naturally it"serves a different functions". They have even said camos for firearms which"do not exist" in NGS can't be used which suggests that they have different plans for the available weapon options in NGS.
The skill tree system had an overhaul anyway. It's rife with"you must select this or you totally f'd your tree up", and combined with not being able to reset unless a special event handout or paying for an additional, generates a a scenario where everyone needs to be the exact same build. It is an illusion of freedom and there are very many ways to better balance a progression system with valid progression options that actually help you distinguish your character without buy PSO2 Meseta making yourself legally poor.
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