Immersive Virtual Reality Market Size, Share, Growth, Trends and Top Players

The global immersive virtual reality market is expected to reach
USD 1.88 billion by 2020, according to a new study by Grand View Research, Inc.
The industry is expected to witness profound growth over the next five years,
as more consumer devices hit the market. Immersive VR headsets came into
prominence during 2013 with the arrival of the Oculus Rift Developer Kit. The
device is widely credited with giving the consumer VR space a kick start and
creating anticipation & hype among consumers. Over the past two years, the
industry has witnessed arrival of several consumer version VR headsets such as
the VRTX One, Durovis Dive, Homido, and the low-cost Google Cardboard, thereby
popularizing the technology.
Presently, immersive VR headsets are only partly
commercialized and several consumer versions are anticipated to be launched in
2015–2016, including the Oculus Rift, HTC Vive, Sony PlayStation VR, and FOVE.
GTDs and other motion tracking peripherals have also gained significant
acceptance as an accessory to the HMD. Virtual reality PDWs have evolved in
technology and resolution. Development and provision of CAVE systems and VR
rooms for consumers are expected to boost demand for PDWs.
Technological development triggers a plethora of VR
solutions with varied capabilities that allow users to experience utmost
immersion. Making the VR experience more real serves as a key driver towards
market penetration and adoption. Most of the available solutions are limited to
head tracking leaving tremendous opportunities for the development of new
technologies that increase the user’s sense of immersion and presence.
VR devices may pose inconvenience to certain users
owing to their ergonomics and weight. Bulky devices offer render users with a
sense of fatigue and discomfort after prolonged use. Simulation sickness is one
of the greatest hurdles to be overcome, while designing VR experiences. Key
stakeholders have been focusing on the issue aggressively and tackling it with
extreme precision, keeping sensitivity and user comfort at priority.
Further
key findings from the study suggest:
- Fully immersive technologies are expected to be the largest and
fastest growing technology segment over the forecast period owing to
growing popularity of wearable devices among consumers. The segment
accounted for over 75% of the revenue in 2014.
- HMDs dominate the global immersive VR market share. Mobile VR
headsets make use of smartphones for the screen, for example, Google
Cardboard, whereas integrated HMDs have inbuilt screens, for example,
Oculus Rift. The segment accounted for over 60% of the revenue in 2014.
- Demand in retail and medical sectors is expected to witness
exponential growth over the next five years. Consumer electronics
application accounted for the largest share of 45% in 2014, and this trend
is expected to continue over the forecast period.
- North America immersive virtual reality market accounted for about
50% of the overall share in 2014 owing to the presence of key vendors in
the region coupled with a myriad of technology giants. Affordability and
availability of consumer VR continue to drive growth across regions.
- Several start-ups and individuals with technological expertise have
raised funds through Kickstarter and promoted their solutions through
online campaigns. Consumer electronics manufacturers such as Sony, HTC,
and Samsung, and technology giants such as Google, Facebook, and Microsoft
have also ushered into the market with VR solutions.
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of the Global Immersive Virtual Reality Market Research Report @ www.grandviewresearch.com/industry-analysis/immersive-virtual-reality-market/request/rs1
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