How to Maximize XP and Gold in Guild Wars 2 Dungeons
The Guild Wars 2 dungeons are amazing, they are good place to level up fast and make GW 2 gold, here will tell players how to maximize XP and gold in Guild Wars 2 Dungeons. Dungeons are optional team-based PvE instances each with their own story. There will be eight dungeons at release. During the personal storyline they can be found about every ten levels starting at level 30, and there are three dungeons at level 80. Each dungeon has two modes: a story mode which focuses on the story of the Destiny's Edge group, and explorable mode, a more difficult mode which requires more co-ordination to play through.
Players can earn xp by going into dungeons, which are instanced areas that are group-based. You can replay the various dungeons as many times as you wish, but there are two modes to them. The first time you enter a dungeon will be story mode. This mode has cutscenes and follows a linear path. Once you've finished story mode for a dungeon, then you can play it in explorable mode. This second mode tends to follow the events of the story mode and has more options open to the players as they explore the dungeon.
Because player progression isn’t tied to specific loot drops, Guild Wars 2 can encourage playstyles that would be considered exploits in other MMOs. This gives players much more freedom to experiment, and with that freedom comes a greater sense of improvisation and teamwork. It can feel very chaotic, but the penalty for death is low enough that it’s easy to recover from mistakes quickly.
Players who enjoy meticulously planning their pulls will be disappointed – at least on the lower difficulties – but the pace of the action and feeling of freedom is, to my mind, worth the tradeoff.
To maximize XP and gold in Guild Wars 2 Dungeons there’s another tip. Part of it likely had to do with the fact that the game was not optimized for max graphics settings and that it was CPU locked which means it only made use of a single core. Your graphics card likely didn't do much work for the game over the beta weekend. It'll probably be fixed once the game is optimized and allows for multi-core use.
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