Effective Programming of Digital Education
The digital mode of education, better known as e-learning is among the most important gains of ITES (information technology enabled services). One can term this multimedia as an advanced version of online education. The effective impact could be gauged from the fact that with each passing day its popularity as a live medium is on the rise, welcomed by those who teach and also who are taught.
These trends happen to be a pointer to relate that in due course, with mass computer literacy, the blackboards in classrooms could be replaced by projection screens and monitors while it could be laptops, tablets and smartphones instead of books for the students. Indeed, the prospective signs are that this could be right from the stage of learning basic 3Rs (reading, writing and arithmetic) to the university level.
However, positive results of these solely depend on custom elearning development services provided by professionals as such the right and capable agency should be assigned the tasks of programming the syllabi and various topics.
To this end, there are just a few select companies which have proved their mettle in rendering these services in an interesting and encouraging audio-visual manner with animations and games too.
One such e-learning content development company has emerged to be a global leader in the segment of K-12 (kindergarten to final year stage at the high school) as well as in programming the training and refresher courses for corporate organisations.
Ever since venturing into the sphere of digital learning, this company that had already carved out name and fame in providing IT and assorted web related solutions, has successfully addressed the needs of local, national and international institutions and clients. Even developed countries like the USA, Australia and many others in Europe have availed its services on a note of satisfaction.
The secret of this company’s success is primarily the professional commitment aided by well-equipped IT lab facilities and the team of qualified expert engineers, programmers, content compilers, illustrators and animators.
Further, it has banked on its rich expertise in the art of designing and producing interactive e-books for schools and colleges. Impressive e-books like these prompted several agencies to translate such ideas into mass awareness campaigns in Water Conservation, Environmental Protection, Road Safety, First Aid etc.
As for the overall scenario in e-learning and in the context of future prospects, experts have opined that the year 2016 may witness three major changes or developments. According to them, these are:
Automation - This will be the major game-changer with appropriate code base and window dressing in the packages of e-learning.
Big Data - Since this mode of learning involves crunching massive amounts of data, advanced analytics modules are in the offing with ample scope for feedback from the students.
SaaS Technology – To enable instant and faster access through a browser or apps, improved security and a scalable setup among others, the e-learning systems are expected to migrate to platforms which the cloud can offer in tune with modern SaaS cloud technology and this will be the mainstay in the long run.
Thus in a nutshell, one can conclude that it is a challenge for providers of e-learning services.
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