Cheap FFXI Gil mapping may actually cause more problems than it solves
It uses alt textures that have been compressed to make use of less memory, like once you compress a Jpeg rebuild a smaller file. Higher the compression, the worse the quality of the textures but the less memory they resume Cheap FFXI Gil .
I'm sure they actually, which makes it odd it doesn't update the config file to offer these settings thereon. Was understandable back in the day but you are just shooting themselves from the foot atm by not offering it as being standard.
Mip mapping may actually cause more problems than it solves, depending on how strong your personal computer is. Exactly what it does is load less resolution version of background objects before you approach them. This may, as mention, reduce "sparkling" in background objects, it also causes juddering in mid-strength PCs when it is in motion as those background objects load thus to their true resolution. The type of "pop" which often can temporarily microfreeze your computer since it loads.
Stronger PCs won't notice it, and weaker PCs won't develop the higher resolution settings to make the popping effect and can have juddering right and left anyway, but a mid-strength PC might experience poorer performance if they are arrived too high or too low. I've found it's better on my aging system to run without one whatsoever therefore i keep it set to www.mmo4pal.com/ffxi-gil/ .
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