Blade and Soul: Textures from 2004
Just to add to that, sometimes I'll be fighting someone that spawns close to one like Nekuro in Tomb of Exiles, and one of their knockback attacks will actually throw me into the firewall and kill me. Also the room just ahead of that one, where the three guys run toward you from the other side of the fire, one time I used an approach skill on them and yeah... didn't go well. Basically being punished just for playing the game.
Yeah, those fire walls are a stupid mechanic that serves no viable purpose other than *cricket* off people. However, if that was the purpose, then they've done a good job.
Not to mention that, of course, some people "exploit" (abuse) that on purpose (especially high level players when they happen to be part of a team with lower levels, such as in the Tomb of Exiles, for BNS Gold). One (or two) will rush to a certain point, wait until the others catch up to them, up to a certain point where the players whom rushed ahead know where the firewall spawns, then they attack the boss and they wipe the rest of the party.
I'd like to see NCSoft coming here on the forums (or this thread) to tell us why that idiotic mechanic is still there (and why it was included in the first place).
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