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Some Important tips Players Should Know Before Play GW2 PVP

by Helen Li Web Editor

There are many PVP funs in GW, but a notice here is, there are many changes in the GW2, here will tell some important tips players should know before play GW2 PVP. A character used to enter structured PvP will retain race and profession. The character will be given a fixed maximum level, and all skills and items will be available without the need to unlock them first. Scores are tracked on the scoreboard. Player statistics will be tracked and used to generate a player ranking.

 

Some important tips players should know before play GW2 PVP

Guild Wars 2’s World vs. World PvP is one of the things that separates its competitive game from the majority of modern MMOs. Small-scale battlegrounds have become the norm, and the classic MMO dream of hundreds of players skirmishing across an open world has faded. World vs. World, then, is a mixed breed: something new that continues the legacy of something old. Playing it for the first time at ArenaNet’s offices during the last beta weekend, I was reminded strongly of Mythic’s Dark Age of Camelot, the 2001 MMO that featured expansive faction vs. faction PvP. The comparison shouldn’t be a surprise: ArenaNet has more than one ex-Mythic designer on its team.

 

World vs. World zones range from rolling grassland to snow-capped mountains, and are littered with towers, supply depots, and forts, each of which is reliant on the others. Towers are smaller fortifications, usually located at strategic points on the map. Forts are their larger cousins, and the grand prize is Stonemist Castle, a massive fortification in the middle of the neutral region. Capturing most territories is a case of breaking down the doors and killing an NPC commander, but successfully sieging Stonemist is a multi-stage affair, complicated by the array of defences that the enemy can set up.

 

If players want to take advantages in the game, then please knowing what’s the best PVP class in GW2, and what equipments suit for their class best, GW2fast.com will tell players this for free. Taking charge of a siege weapon or wall-mounted defence switches your action bar over to a set of context-sensitive abilities. Unused siege weapons can be claimed by any side – during one particularly heroic escapade, myself and one of the game’s designers broke the siege of a friendly tower by sneaking around the back of the enemy, nicking one of their catapults, and using it to blow up a siege golem and everyone near it. It’s the potential for adventures like this one that sets World vs. World apart.



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About Helen Li Junior   Web Editor

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Joined APSense since, June 19th, 2012, From Hunan, China.

Created on Dec 31st 1969 18:00. Viewed 0 times.

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