Global Gaming Market Summary, Drivers, Size, Share, Revenue Status, Technology & Forecast by 2023
by Rahul Rastogi Market Research AnalystIMARC group has added a new report titled “Gaming Market: Global Industry Trends, Share, Size, Growth,
Opportunity and Forecast 2018-2023” which offer details about the current trends
and analysis, as well as scope for the near future. The analysis includes
addressable market, market by volume, market share by business type and by
segment (external and in-house). The research study examines the gaming market
on the basis of a number of criteria, such as the product type, application,
and its geographical presence.
The expanding expansion of mobiles phones and simple
accessibility of games on the web alongside developments in both hardware and
software are relied upon to positively affect the development of the worldwide
gaming market. Further, with the rising popularity of
e-sports, multiplayer video game competition between professional and amateur
players, the gaming market is witnessing an accelerated growth worldwide. Some
of the other factors propelling the gaming market are empowering nature of
games; availability of different genres, such as strategy, action, simulation,
etc.; and a shift from physical games to online games. Looking forward, the global
gaming market value is projected to reach of US$ 171.7 Billion by
2023, expanding at a CAGR of around 10% during 2018-2023.
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Table of
Contents
1 Preface
2 Scope and
Methodology
2.1 Objectives of the Study
2.2 Stakeholders
2.3 Data Sources
2.3.1 Primary Sources
2.3.2 Secondary Sources
2.4 Market Estimation
2.4.1 Bottom-Up Approach
2.4.2 Top-Down Approach
2.5 Forecasting Methodology
3 Executive Summary
4 Introduction
4.1 Overview
4.2 Key Industry Trends
5 Global Gaming
Market
5.1 Market Overview
5.2 Market Performance
5.3 Price Analysis
5.4 Market Breakup by Device Type
5.5 Market Breakup by Platform
5.6 Market Breakup by Revenue Type
5.7 Market Breakup by Genre
5.8 Market Breakup by Age Group
5.9 Market Breakup by Region
5.10 Market Forecast
5.11 SWOT Analysis
5.11.1 Overview
5.11.2 Strengths
5.11.3 Weaknesses
5.11.4 Opportunities
5.11.5 Threats
5.12 Value Chain Analysis
5.12.1 Overview
5.12.2 Research and Development
5.12.3 Inputs
5.12.4 Products and Services
5.12.5 Marketing and Distribution
5.12.6 End Users
5.12.7 Post Sales Service
5.13 Porters Five Forces Analysis
5.13.1 Overview
5.13.2 Bargaining Power of Buyers
5.13.3 Bargaining Power of Suppliers
5.13.4 Degree of Competition
5.13.5 Threat of New Entrants
5.13.6 Threat of Substitutes
5.13.7 Threats
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Created on Feb 19th 2019 02:17. Viewed 498 times.