Fish Out Of Water Throw This One Back

by Muller Lukacs SEO King

Many mobile games take a simple concept and build it into an obsession. Previous games from Halfbrick demonstrate how this process can turn a game title into a sensation; Fruit Ninja and Jetpack Joyride are an easy task to play, but difficult to place down. The studio's latest title, Fish Out Of Water, doesn't have exactly the same success. Wading into this experience is unquestionably easy, however the shallow waters didn't reel me in.

Your goal is always to throw a collection of unique fish in the ocean, making them travel as far and skip as much as possible over the way. This is where I'd normally say something such as “The idea sounds basic, but…” except there's no “but” this time. That's more or less the entirety of the game.

You obtain assigned a score from a panel of judges after three throws, and then you definitely begin a new round. Attracting certain judges is the only real layer of strategy; one scores higher for distance, but another prefers more skips. Each of the six fish has different properties, leaning toward distance, skips, or even a balance. This implies you are able to tailor your selection to replace with lost ground in a single area, but luck is ultimately more important than skill.

Once you launch your fish by swiping the screen, events are largely from your hands. A boost meter (which carries over between throws in each round) provides you with a little bit of control over how each fish performs, nevertheless the crucial factor is the weather. Depending on which time of day you play the game, the waters may vary from calm to turbulent. High scores are easier to get during fair weather, since an errant wave or obstacle can throw off a fish's trajectory. Leaving this important facet of the overall game to chance is frustrating, though you can see what the weather appears like for the coming hours if you want to plan ahead for clear skies. 

Like Jetpack Joyride, Fish Out Of Water has secondary goals to complete 918kiss, but you just get one at a time. If that you do not like one (or it's too difficult), you're stuck with it, which will be annoying. Completing these goals leads to leveling up, which often leads for your requirements earning crystals. Along with boost, crystals are the other way you can influence your score. They could then add points to your final score, or automatically increase the distance of the next fish you throw. However, gems may also be scarce, which will be how Fish Out Of Water makes its money. If you do not want to accomplish usually the one secondary goal up for grabs to level up, you are able to pay real money for packs of crystals to augment your game.

Making players purchase crystals might have worked, but the game doesn't do anything to obtain them invested. You don't get different stages with varying objectives; you're always throwing exactly the same six fish on a single beach and trying to maximize distance and skips. You do not earn new abilities, you can't customize anything (unless you intend to pay $1 to improve the color of your name), and you do not make any tangible progress. You can shoot for achievements or join a group to compete with other players, but without any real advantage or reward beyond bragging rights, it feels pointless.

I respect Halfbrick as one of the developers responsible for shaping the current state of mobile gaming, but Fish Out Of Water is just a barebones offering that sinks as opposed to swims.

About Muller Lukacs Innovator   SEO King

18 connections, 0 recommendations, 78 honor points.
Joined APSense since, November 25th, 2017, From Karachi, Pakistan.

Created on Oct 4th 2018 06:31. Viewed 472 times.


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